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Educational Games as a Teaching Tool in Pharmacy Curriculum
Educational games pharmacy education students’ feedback pharmacy students active learning
2015/4/17
The shift in the pharmacist’s role from simply dispensing medications to effective delivery of pharmaceutical care interventions and drug therapy management has influenced pharmacy education.1-3 The e...
Are Serious Games a Good Strategy for Pharmacy Education?
serious gaming educational technology gamification of learning
2015/4/17
Serious gaming is the use of game principles for the purposes of learning, skill acquisition, and training. Higher education is beginning to incorporate serious gaming into curricula, and health profe...
Home-Based Active Video Games to Promote Weight Loss during the Postpartum Period
WOMEN HEALTH PHYSICAL ACTIVITY EXERGAME HEALTH PROMOTION ENERGY EXPENDITURE ENERGY INTAKE
2014/3/18
Weight retention during the postpartum period is critical for the later development of obesity in women. Traditional physical activity is frequently discontinued because of incompatibility with mother...
AN APPROACH TO THE HISTORICAL DEVELOPMENT OF FEMALE ATHLETICS IN THE OLYMPIC GAMES
female athletic Olympic game
2013/10/4
This article will evolve around the subject of female integration and participation in athletics in the Olympic Games, analyzing the initial difficulties they encountered, the role played by sports in...
Reliability & linearity of an electronic body protector employed in taekwondo games: a preliminary study
EBP TKD scoring WTF
2013/10/1
An officialelectronic body protector (EBP) requires both, the necessary degree of accuracyand consistency in securing the same result under similar conditions. Thepurpose of this study was to assess t...
Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience
card games VARK learning preferences active learning advanced pharmacy practice experience
2011/5/28
Objective. To implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and th...
Students Perceptions of the Incorporation of Games into Classroom Instruction for Basic and Clinical Pharmacokinetics
cooperative learning critical thinking group work pharmacotherapy
2007/4/25
Objective. To develop classroom games as alternatives to traditional pharmacokinetic instruction.
Design. Three classroom games were created for the following purposes: simple semester review, applic...